100% FREE TO USE & BACKED BY RESEARCH

Wearable Learning

Learn programming and computational thinking skills by designing mobile math games. Research-based education technology for engaging students in math learning through game design and physical gameplay.

Education Technology

Developing Computational Thinking & Math Skills

A research-based project designed to foster essential skills in students grades 4 and up.

Computational Thinking

Wearable Learning engages students in the core concepts of computer science without requiring them to write code. Through game design, students learn logic, sequencing, and algorithmic thinking in a physical, tangible way.

Students engaging in computational thinking

Mathematics Skills

Our platform transforms abstract math concepts into active, embodied experiences. Students don't just solve problems on paper; they move, measure, and interact with the physical world to understand geometry, fractions, and algebra.

Students learning math through movement

For Grades 4 and Up

Designed specifically for upper elementary and middle school students, Wearable Learning provides an age-appropriate entry point into STEM. It encourages collaboration, communication, and active problem-solving.

Middle school students collaborating

Meet the Team Behind the Project

Discover the researchers, educators, and developers working to transform mathematics education.

Learn More About Us →

About

Embodied Mathematics Education

We introduce a science-backed novel learning technology to support embodied mathematics educational games, using wearable devices such as smart phones for math learning, for full classes of students in formal in-school education settings.

The Wearable Learning Platform is web-based infrastructure that enables students to carry one mobile device per child, as they embark on math team-based activities that require physical engagement with the environment. These Wearable Tutors serve as guides and assistants while students manipulate, measure, estimate, discern, discard and find mathematical objects that satisfy specified constraints.

Meet Our Team

Wearable Learning was developed by researchers at UMass Amherst and Worcester Polytechnic Institute, funded by the National Science Foundation (NSF awards IIS-2041785 and IIS-2026722).

Dr. Ivon Arroyo

Professor of Learning Technology
UMass Amherst

Dr. Erin Ottmar

Associate Professor
Worcester Polytechnic Institute

Dr. Gillian Smith

Associate Professor
Worcester Polytechnic Institute

Game Play

Public Wearable Learning Games

Play flagship WL games designed to cover K-12 Common Core Standards.

Tangrams Race

Common Core: Geometry Shapes 3.G

A geometric relay race that brings movement, excitement and geometry into the classroom.

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Integer Hopscotch

Common Core: The Number System 6.NS, 7.NS

Movement-based game for students to practice working with negative integers.

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EstimateIT!

Common Core: Geometry 3.G, Measurement 4.MD

Cooperative math scavenger hunt to find and measure geometric objects.

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Running for Fractions

Common Core: Fractions 3.NF, 4.NF, 5.NF

Relay race that challenges teams to solve math problems using fractions.

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What's My Line?

Common Core: Expressions & Equations 8.EE

Review slope-intercept form by matching equations to graphs at different stations.

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Let's Shoppe

Common Core: Ratios & Proportions 7.RP

Scavenger hunt game to solve real-world percent problems.

View Instructions →

Backed By

Research

Wearable Learning was developed with learning science principles at its core. We're obsessed with increasing student learning with methods proven to work.

NSF Award IIS-2041785

Wearable Tutors in the Embodied Mathematics Classroom

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NSF Award IIS-1917947

Developing Computational Thinking by Creating Multi-player Physically Active Math Games

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Tutorials

Get Started with Video Guides

Introductory videos to help you get started with the Wearable Learning platform.

Game Player

Learn how to use the Game Player mode to play games in WLCP.

Watch Tutorial →

Game Manager

Learn how to set up games for others to play using Game Manager mode.

Watch Tutorial →

Creating Games

Learn how to create and save your own games from scratch.

Watch Tutorial →

Ready to Get Started?

Join educators and students using Wearable Learning to make math education engaging and fun.