Wearable Learning
Learn programming and computational thinking skills by designing mobile math games. Research-based education technology for engaging students in math learning through game design and physical gameplay.
Education Technology
Developing Computational Thinking & Math Skills
A research-based project designed to foster essential skills in students grades 4 and up.
Computational Thinking
Wearable Learning engages students in the core concepts of computer science without requiring them to write code. Through game design, students learn logic, sequencing, and algorithmic thinking in a physical, tangible way.
Mathematics Skills
Our platform transforms abstract math concepts into active, embodied experiences. Students don't just solve problems on paper; they move, measure, and interact with the physical world to understand geometry, fractions, and algebra.
For Grades 4 and Up
Designed specifically for upper elementary and middle school students, Wearable Learning provides an age-appropriate entry point into STEM. It encourages collaboration, communication, and active problem-solving.
Meet the Team Behind the Project
Discover the researchers, educators, and developers working to transform mathematics education.
Learn More About Us →About
Embodied Mathematics Education
We introduce a science-backed novel learning technology to support embodied mathematics educational games, using wearable devices such as smart phones for math learning, for full classes of students in formal in-school education settings.
The Wearable Learning Platform is web-based infrastructure that enables students to carry one mobile device per child, as they embark on math team-based activities that require physical engagement with the environment. These Wearable Tutors serve as guides and assistants while students manipulate, measure, estimate, discern, discard and find mathematical objects that satisfy specified constraints.
Meet Our Team
Wearable Learning was developed by researchers at UMass Amherst and Worcester Polytechnic Institute, funded by the National Science Foundation (NSF awards IIS-2041785 and IIS-2026722).
Dr. Ivon Arroyo
Professor of Learning Technology
UMass Amherst
Dr. Erin Ottmar
Associate Professor
Worcester Polytechnic Institute
Dr. Gillian Smith
Associate Professor
Worcester Polytechnic Institute
Game Play
Public Wearable Learning Games
Play flagship WL games designed to cover K-12 Common Core Standards.
Tangrams Race
Common Core: Geometry Shapes 3.G
A geometric relay race that brings movement, excitement and geometry into the classroom.
View Instructions →Integer Hopscotch
Common Core: The Number System 6.NS, 7.NS
Movement-based game for students to practice working with negative integers.
View Instructions →EstimateIT!
Common Core: Geometry 3.G, Measurement 4.MD
Cooperative math scavenger hunt to find and measure geometric objects.
View Instructions →Running for Fractions
Common Core: Fractions 3.NF, 4.NF, 5.NF
Relay race that challenges teams to solve math problems using fractions.
View Instructions →What's My Line?
Common Core: Expressions & Equations 8.EE
Review slope-intercept form by matching equations to graphs at different stations.
View Instructions →Let's Shoppe
Common Core: Ratios & Proportions 7.RP
Scavenger hunt game to solve real-world percent problems.
View Instructions →Backed By
Research
Wearable Learning was developed with learning science principles at its core. We're obsessed with increasing student learning with methods proven to work.
NSF Award IIS-1917947
Developing Computational Thinking by Creating Multi-player Physically Active Math Games
Learn more →Tutorials
Get Started with Video Guides
Introductory videos to help you get started with the Wearable Learning platform.
Ready to Get Started?
Join educators and students using Wearable Learning to make math education engaging and fun.